How AI Makes New Worlds in Minutes: Building the 3D World of Your Dreams

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A glowing 3D landscape emerging from swirling abstract light.





Ever wondered if AI could help you build the video game of your dreams, like, in seconds? Well, Kiran Bhat, a whiz in 3D AI, showed us just that. He teamed up with the TED audience to create a brand-new Roblox world, right there and then, turning our suggestions into a playable 3D village in real-time. It’s a peek into how AI might just bridge the gap between our wild ideas and actual code in the future of gaming.


Building a Winter Village with AI

Kiran kicked things off by asking the audience to imagine a winter Asian village. Someone suggested a Japanese-style village in winter, complete with a central pagoda, a few houses, pine trees, a traditional red gate, and lanterns. When Kiran said "generate," the AI model took these prompts, figured them out, and started producing code. This code then translated the prompts into placement boxes, showing where different objects would go. Pretty quickly, we saw these objects taking shape and getting textures, all happening live.


Key Takeaways

  • AI can translate text prompts into 3D game assets and code.

  • The process is interactive, allowing for real-time modifications and additions.

  • AI can handle object placement, texturing, and even environmental effects.

  • AI-generated worlds can be dynamic, with adjustable lighting and time of day.

  • AI can also generate code for object interactivity, like making vehicles drivable.


Audience Interaction and AI Magic

While the AI was busy building, Kiran asked the audience for more ideas. What should be added to the scene? The suggestions came thick and fast: "Wolves!" "A cute anime wolf!" "Snowmobiles!" "Palm trees!" "Santa!" "Some animals!" The AI then incorporated these, placing a palm tree near the gate and some animals by the trees. It was amazing to see the scene come together based on crowd suggestions.


Bringing the World to Life

Once the basic village was formed, Kiran showed us how the AI had captured the general aesthetic. The pagoda was the tallest building, houses were placed next to it, and trees were behind them. Everything seemed to fit well. He even showed how you could move objects if you didn't like their placement – like a giant truck that was moved aside. He then pulled up the cute anime wolf, repositioning it. The best part? Because it's a 3D world, effects can be added. Kiran made it snow, fitting for a winter village. He also showed how the AI could generate code for interactivity. He hopped into a snowmobile, and with a click, he could ride it around the village. His friend Morris, watching from California, even joined in the fun, taking the snowmobile for a spin.


The 4D Element: Lighting and Time

Kiran also demonstrated what he called the "4D" function, which involves changing the time of day. He switched the scene to sunset and then to night. Seeing the village at night was particularly cool, with the moon and sky visible. The lanterns added earlier started to glow, thanks to the AI knowing they should emit light. This made the scene feel much more alive. He then switched it back to daytime and turned off the lights.


Kiran wrapped up by saying that while he could do this all day, time was up. He hoped everyone got a glimpse of how AI can transform 3D creation, calling it the future of 3D gaming. It was a truly fascinating look at what's possible when creativity meets artificial intelligence.




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